If you’re any kind of geek (and of course, you can tell I’m one simply by some of the shows I’ve covered on this blog), then you’ve likely had flights of fancy at one time or another about what it would be like to be a character in some type of fantasy adventure. Whether you’ve thought of yourself as an adventurer fighting the evil facing the realm, a novice magician trying to master the arcane arts, or just a bard singing the stories of wonder and fantasy of the surrounding world, all of us have had that moment or two of imaging ourselves living out that life in a land that never was, and becoming that One True Hero we secretly wish we could be.
But what if it could actually happen?
What if you could be whisked far away from your home, and enter a land full of magic and monsters, warriors and royalty, and live out that fantasy for real? Would you?
In the late summer of 2014, ABC quietly (VERY quietly) presented The Quest, a reality competition series unlike any other, in which the contestants (here called Paladins) all were taken from their ordinary lives in our busy modern world and “transported” to the fantasy kingdom of Everealm. According to legend, Everealm is the last holdout of the Twelve Kingdoms against the ancient evil known as Vorlox (Douglas Tait), who is marching with his army to take over the land. Fortunately, a number of people (our Paladins) were summoned to Everealm to participate in a series of contests, with the ultimate victor booming the “One True Hero” and destined to save the kingdom.
What followed was a standard elimination-style reality show, except that it took place in a setting totally different from most typical shows of the style. Instead of a “Big Brother” type house or a “Survivor” remote island, the contestants of The Quest were immersed into a Lord of the Rings fantasy realm. They traveled to an underground lake in Austria, where they emerged to find Crio (Jan Hutter), a young guide tasked with bringing the chosen Paladins to Castle Saenctum for their gauntlet of tests.
Upon reaching the castle (and avoiding the army scouts of Verlox), the Paladins discover the fantasy realm and its residents. And this is where the show truly differentiates itself from other reality shows, in that it has characters (other than the contestants) who are there to advance a storyline, into which are incorporated the various challenges of the reality program. We meet Queen Ralia XXIII (Susanne Gschwendtner), the beautiful and benevolent ruler, and her military Captain, Sir Ansgar (Peter Windofer). And we also meet her magical advisor, the Grand Vizer (Marcello De Nardo), who is skeptical of this entire enterprise to discover the One True Hero
Through the events of the storyline, the Paladins are put through their paces. They are taught archery, horsemanship, and other skills needed for medieval combat, but also are sent on various quests and challenges to prove their worth in other ways (Queen Ralia is poisoned in one episode, and the Paladins must find the ingredients for the antidote). Unique, story-driven challenges are presented, and (as in most reality-competition programs) the least successful of the group get one final contest to try to save themselves. At that point, the remaining Paladins have an open vote to determine with of their number are “banished” from the realm (and, in a bit of technical video wizardry, are magically transported from the realm, into thin air).
In many of the other reality-competition shows that have been presented over the last decade or more, the dynamics of the contestants usually created at least one “villain” among the group, who tried to connive and cajole their way to the top of the heap. Oddly enough (spoiler alert!) although one of the Paladins did apparently behave in this manner initially, the contestants “bought into” the entire idea of “saving” the realm, to the point where the discussion about elimination became more about who was the best qualified to become the One True Hero, instead of people maneuvering to win the competition for themselves.
Spending time in Everealm was Iike living out your favorite fantasy movie. I felt as if I took a plane ride to a real world that no one else knew existed. The producers did such an amazing job making everything feel real. From the clothes, to the food, to the life they created inside and outside of the castle, it was almost too easy to transition into this world where ogres and dragons lurked. When else would I get the opportunity to be woken up by head of a royal army for sword training, archery, and horseback riding? —Lina Carollo, one of the Paladins.
By the way, there really was no “prize” for winning either, other than getting to BE the One True Hero for Everealm, but that was more than enough for each of the Paladins. Just getting to live out their fantasy world imaginings, for as long as they could, seemed to be enough for any of them. Because of this, the entire show took on a positive, occasionally epic feel, which is exactly what the producers of the show were hoping for.
The Quest was conceived of by a number of experienced professionals, including Jane Fleming and Mark Ordesky, who were producers on the Lord of the Rings movie trilogy, and Bertram van Munster and Elise Doganieri, who have won multiple Emmy awards for creating and producing The Amazing Race. They brought to life the world of Everealm, and utilized a castle in Austria surrounded by 70 acres of forest in which to immerse the Paladins. When “on set” the production team dressed in period costumes and surrounded the contestants with actors and extras instructed to never “break character”, and respond in kind no matter what happened to the Paladins. With the willing suspension of disbelief by the contestants, it became surprisingly easy for the entire production to “transport” viewers and participants alike to their fantasy world. (Even medical problems and minor emergencies were handled by a “healer” who, when possible, used methods appropriate to the setting for their duties.)
The result was something unlike anything else on television, and so of course the network had no clue what to do with it. The show had originally been greenlighted by an executive that was no longer with the network, and while The Quest was originally scheduled to debut in January of 2014, it actually didn’t premiere until August of that year, in the dog days of summer. The Quest also got ZERO promotion from ABC, and was scheduled in 2-hour blocks on crowded Thursday nights against the beginning of the NFL football season. The network WANTED Everealm to disappear, it seemed, with tactics and decisions that seemed more aligned with Verlox than with the actions of One True Hero.
But then there’s this fancy, almost magical realm called the Internet, full of geeks and wanna-be Paladins and people who also wanted to be One True Heroes, and they discovered the show, and each other. And they build their own Army….
“As a fandom, The Quest Army promotes the show through live-tweets, rewatches, community events, and general discussion. The show’s creators, cast, crew, and contestants are all part of the Facebook group and engage with fans regularly and positively. The show’s fans are also represented on G+ and Twitter, the latter used primarily for recurring rewatches and live tweets.”—Joff Brown of The Quest Army.
Never underestimate the power of true believers. Like so many other short-lived shows, the people who DID find The Quest were filled with passion about their new discovery, and in the age of social media they were able to find each other…. And so The Quest Army was born. Right after the series ended on ABC, the Quest Army group on Facebook began a series of watch parties, where viewers could relive their experiences once again, bringing a new audience to the online experience and spreading the word about this wonderful show they’d found. Online tweets during these “ReQuests” resulted in co-opting the ABC networks planned strategy of viewers tweeting during their fall Thursday night lineup, with the rewatches of The Quest having higher social media numbers than ABC’s actual aired shows.
Time moves on. Another generation is born. Another threat arrives in Everealm. And, surprisingly, for a show so lost when it first aired… Another Quest is born.
Thanks to the world of streaming and niche networks, the Disney+ channel was busy looking for shows that it owned that could be revived/redone. And they discovered in their vast possessions The Quest, with its passionate viewer base and a ready-made world to recreate. So, in the midst of the recent pandemic, Disney (and the Fates) sent out the call for a new “One True Hero” to save the kingdom.
A few small changes this time: the paladins are now aged from 12 to 15, aiming at the “Harry Potter” demographic (as The Quest was a very family-oriented show anyway). Filming moved to a winery in California (with its own ready-made castle) as travel to Austria was out of the question due to the pandemic. And a new group of actors was brought in to play new characters of the royal family and beyond to help frame the storytelling around the “reality” competition.
The new version of The Quest begins airing on May 11, 2022, a full eight years after the original Quest. With the passion and involvement of people who care, short lived shows can live on, again and again. And hopefully, another One True Hero can be found again to save us all.
So, why the passion? Why does this show generate the kind of good feelings and intensity of devotion found in those who have discovered and fell in love with it? I believe at least one reason is the casting of the Paladins, as many of them were the types of people who had always had an affinity for fantasy stories and dreams of heroics, and viewers could easily see themselves in those people as well. Getting to live out your rich fantasy lives instead of the normal, humdrum, daily grind has a certain cachet, one which strikes a solid chord with a great many people. And realize that The Quest was (and again is) a show that could be watched by families, together, with a positive and uplifting (but not preachy) message about being the best, not for yourself, but for all. Those are great things. Those are heroic things. And they shouldn’t be just fantasy. They’re part of all of us.
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Vital Stats
The Quest (2014) — 10 hour episodes – none unaired – available on ABC.com.
ABC Network
First Aired Episode: August 1, 2014
Final Aired Episode: September 14, 2014
Aired on Friday 8/7 Central? No. Most of the episodes were run off against the beginnings of NFL Football season on Thursday nights, with many ran as “double episodes” to burn them off with no promotion or advertising. And still people found it…
The Quest (2022) – 8 hour episodes – none unaired
Disney+ streaming network
Begins May 11, 2022 – available at any time through streaming.
Comments and suggestions appreciated, as always.
—Tim R.